Brave Order Astral

Enri

ABILITIES

  • Towering Inferno

    Creates a pillar of flame that deals Damage equal to 400% of Attack Power to the target.

    Level 2: Damage increased to 500% of Attack Power

    Level 3: Damage increased to 600% of Attack Power

    Level 4: Damage increased to 700% of Attack Power

    Level 5: Damage increased to 800% of Attack Power

    Level 6: Damage increased to 900% of Attack Power

    Level 7: Damage increased to 1000% of Attack Power

  • Gleaming Scepter

    Enri is shrouded by an aura of fire energy when casting Pillar of Flame, increasing her Attack Power by 20% for 10 seconds.

    Level 2: Attack Power increased to 26%

    Level 3: Attack Power increased to 32%

    Level 4: Attack Power increased to 40%

STATS

Attack Power:
Attack Speed:
Health:
Defense:
Leadership:

LORE

An enthusiastic and studious fire mage, Enri must one day use her powers to declare victory over her older siblings and claim the Realm of Fire for herself.

  • Gleaming Scepter

    Enri is shrouded by an aura of fire energy when casting Pillar of Flame, increasing her Attack Power by 20% for 10 seconds.Level 2: Attack Power increased to 26%Level 3: Attack Power increased to 32%Level 4: Attack Power increased to 40%Attack Power:Leadership:Health:Defense:

  • Flickering Emberstaff

    Towering Inferno also burns the target for additional Damage equal to 30% of Attack Power every second for 6 seconds.Level 2: Damage increased to 40% of Attack PowerLevel 3: Damage increased to 50% of Attack PowerLevel 4: Damage increased to 60% of Attack PowerAttack Power:Leadership:Health:Defense:

  • Spire of Flames

    Towering Inferno spreads to all enemies around the target, dealing Damage equal to 90% of Attack Power.Level 2: Damage increased to 120% of Attack PowerLevel 3: Damage increased to 150% of Attack PowerLevel 4: Damage increased to 180% of Attack PowerAttack Power:Leadership:Health:Defense:

  • Fiery Emberstaff

    Towering Inferno also incinerates the target for additional Damage equal to 25% of Attack Power every second for 6 seconds and reduces Defense by 10% for 10 seconds.Level 2: Damage increased to 30% of Attack Power and Defense reduction increased to 12%Level 3: Damage increased to 35% of Attack Power and Defense reduction increased to 14%Level 4: Damage increased to 40% of Attack Power and Defense reduction increased to 16%Attack Power:Leadership:Health:Defense:

  • Spire of Conflagration

    Towering Inferno overwhelms all enemies around the target, dealing Damage equal to 60% of Attack Power and burning for additional Damage equal to 10% of Attack Power every second for 6 seconds.Level 2: Damage increased to 80% of Attack Power and burn Damage increased to 12% of Attack PowerLevel 3: Damage increased to 100% of Attack Power and burn Damage increased to 14% of Attack PowerLevel 4: Damage increased to 120% of Attack Power and burn Damage increased to 16% of Attack PowerAttack Power:Leadership:Health:Defense:

Serath

ABILITIES

  • Empyrean Whorl

    Conjures a twisting cyclone onto her target that deals Damage equal to 50% of Attack Power every second for 15 seconds.

    Level 2: Damage increased to 75% of Attack Power

    Level 3: Damage increased to 100% of Attack Power

    Level 4: Damage increased to 125% of Attack Power

    Level 5: Damage increased to 150% of Attack Power

    Level 6: Damage increased to 175% of Attack Power

    Level 7: Damage increased to 200% of Attack Power

  • Welkin Rods

    Impish winds surround her target and reduce Attack Speed by 30% for 10 seconds for every 20% health they lose while Empyrean Whorl is active.

    Level 2: Attack Speed reduction increased to 40%

    Level 3: Attack Speed reduction increased to 50%

    Level 4: Attack Speed reduction increased to 60%

STATS

Attack Power:
Attack Speed:
Health:
Defense:
Leadership:

LORE

As one of the elite wind mages from the Realm of Air’s ruling noble class, Serath is prideful of her abilities and expects others to meet her lofty standards.

  • Welkin Rods

    Impish winds surround her target and reduce Attack Speed by 30% for 10 seconds for every 20% health they lose while Empyrean Whorl is active.Level 2: Attack Speed reduction increased to 40%Level 3: Attack Speed reduction increased to 50%Level 4: Attack Speed reduction increased to 60%Attack Power:Leadership:Health:Defense:

  • Wands of the Storm

    For every 20% health her target loses while Empyrean Whorl is active, Serath conjures another fierce tornado that deals Damage equal to 30% of Attack Power every second for 10 seconds.Level 2: Damage increased to 40% of Attack PowerLevel 3: Damage increased to 50% of Attack PowerLevel 4: Damage increased to 60% of Attack PowerAttack Power:Leadership:Health:Defense:

  • Tempest Batons

    Chilling air blows through her target, reducing Defense by 20% for 6 seconds for every 20% health they lose while Empyrean Whorl is active.Level 2: Defense reduction increased to 25%Level 3: Defense reduction increased to 30%Level 4: Defense reduction increased to 40%Attack Power:Leadership:Health:Defense:

  • Wands of the Stormseeker

    For every 20% health her target loses while Empyrean Whorl is active, Serath conjures another vicious tornado that deals True Damage ◆ (ignores defenses) equal to 20% of Attack Power every second for 10 seconds.Level 2: Damage increased to 25% of Attack PowerLevel 3: Damage increased to 30% of Attack PowerLevel 4: Damage increased to 40% of Attack PowerAttack Power:Leadership:Health:Defense:

  • Adorned Tempest Batons

    A windstorm blasts through her target and all nearby enemies, reducing their Defense by 15% for 6 seconds for every 20% health the target loses while Empyrean Whorl is active.Level 2: Defense reduction increased to 20%Level 3: Defense reduction increased to 25%Level 4: Defense reduction increased to 30%Attack Power:Leadership:Health:Defense:

Uldrin

ABILITIES

  • Barrier of Water

    Uldrin conjures waves of rushing water to surround and protect him, granting a Health Shield equal to 15% of Max Health for 10 seconds.

    Level 2: Health Shield increased to 20% of Max Health

    Level 3: Every cast also heals nearby allies for 200% of his Attack Power

    Level 4: Healing increased to 250% of Attack Power

    Level 5: Health Shield increased to 25% of Max Health

    Level 6: Healing increased to 300% of Attack Power

    Level 7: Health Shield increased to 30% of Max Health and healing increased to 350% of Attack Power

  • Wavestaff of Protection

    Every 3rd attack also immerses Uldrin in invigorating water, increasing Defense by 15% for 5 seconds.

    Level 2: Defense increased to 20%

    Level 3: Defense increased to 25%

    Level 4: Defense increased to 30%

STATS

Attack Power:
Attack Speed:
Health:
Defense:
Leadership:

LORE

Originally one of many pacifists in his monk order, his pilgrimage through the divided Elemental realms has taught Uldrin the necessity of battle in the wake of turmoil.

  • Wavestaff of Protection

    Every 3rd attack also immerses Uldrin in invigorating water, increasing Defense by 15% for 5 seconds.Level 2: Defense increased to 20%Level 3: Defense increased to 25%Level 4: Defense increased to 30%Attack Power:Leadership:Health:Defense:

  • Tidal Longstaff

    Every 3rd attack also conjures a water ward that grants the lowest health ally a Health Shield equal to 5% of Max Health for 10 seconds.Level 2: Health Shield increased to 6.50% of Max HealthLevel 3: Health Shield increased to 8% of Max HealthLevel 4: Health Shield increased to 10.00% of Max HealthAttack Power:Leadership:Health:Defense:

  • Purifying Stave

    Every 3rd attack summons refreshing water that heals nearby allies for 2.50% of his Max Health.Level 2: Healing increased to 3.25% of Max HealthLevel 3: Healing increased to 4% of Max HealthLevel 4: Healing increased to 5.00% of Max HealthAttack Power:Leadership:Health:Defense:

  • Surging Tidal Longstaff

    Every 3rd attack also conjures an aegis of water, granting Uldrin and the lowest health ally a Health Shield equal to 3.75% of Max Health for 10 seconds.Level 2: Health Shield increased to 5% of Max HealthLevel 3: Health Shield increased to 6.25% of Max HealthLevel 4: Health Shield increased to 7.50% of Max HealthAttack Power:Leadership:Health:Defense:

  • Stave of the Waterbearer

    Every 3rd attack summons energizing water that heals nearby allies for 2% of his Max Health and grants 6% Defense for 5 seconds.Level 2: Healing increased to 3% of Max HealthLevel 3: Defense increased to 8%Level 4: Healing increased to 4% of Max Health and Defense increased to 10%Attack Power:Leadership:Health:Defense:

Thalia

ABILITIES

  • Shadow Reaper

    Thalia charges herself with void energy before lunging at her target and dealing Damage equal to 400% of Attack Power.

    Level 2: Damage increased to 500% of Attack Power

    Level 3: Every cast also stuns the target for 2 seconds

    Level 4: Damage increased to 600% of Attack Power

    Level 5: Damage increased to 700% of Attack Power

    Level 6: Damage increased to 800% of Attack Power

    Level 7: Stun duration increased to 4 seconds

  • Umbral Talons

    Shadow Reaper siphons her target and reduces their Defense by 20% for 5 seconds.

    Level 2: Defense reduction increased to 25%

    Level 3: Defense reduction increased to 30%

    Level 4: Defense reduction increased to 40%

STATS

Attack Power:
Attack Speed:
Health:
Defense:
Leadership:

LORE

Part of a fugitive group of void exiles, Thalia is pursued through the other Elemental realms for her altruistic belief in doing whatever it takes to stop the return of the Void God.

  • Umbral Talons

    Shadow Reaper siphons her target and reduces their Defense by 20% for 5 seconds.Level 2: Defense reduction increased to 25%Level 3: Defense reduction increased to 30%Level 4: Defense reduction increased to 40%Attack Power:Leadership:Health:Defense:

  • Darkened Bladefists

    The void discharges around Thalia after casting Shadow Reaper, dealing bonus Damage equal to 100% of Attack Power to her target and all nearby enemies.Level 2: Damage increased to 130% of Attack PowerLevel 3: Damage increased to 160% of Attack PowerLevel 4: Damage increased to 200% of Attack PowerAttack Power:Leadership:Health:Defense:

  • Claws of the Void

    The void flows through Thalia after casting Shadow Reaper, granting her 40% Attack Speed for 10 seconds.Level 2: Attack Speed increased to 50%Level 3: Attack Speed increased to 60%Level 4: Attack Speed increased to 80%Attack Power:Leadership:Health:Defense:

  • Merciless Bladefists

    The void shatters around Thalia after casting Shadow Reaper, dealing bonus True Damage ◆ (ignores defenses) equal to 75% of Attack Power to her target and all nearby enemies.Level 2: True Damage ◆ increased to 100% of Attack PowerLevel 3: True Damage ◆ increased to 125% of Attack PowerLevel 4: True Damage ◆ increased to 150% of Attack PowerAttack Power:Leadership:Health:Defense:

  • Agile Claws of the Void

    The void momentarily takes over Thalia after casting Shadow Reaper, granting 20% Attack Speed and Attack Power for 10 seconds.Level 2: Attack Speed and Attack Power increased to 30%Level 3: Attack Speed and Attack Power increased to 40%Level 4: Attack Speed and Attack Power increased to 50%Attack Power:Leadership:Health:Defense:

Eidric

ABILITIES

  • Whirlwind Brigand

    Rapidly spinning his wind enhanced swords, Eidric stylishly performs a deft strike that deals Damage equal to 400% of Attack Power to the target.

    Level 2: Initial Damage increased to 500% of Attack Power

    Level 3: Also deals additional Damage equal to 150% of Attack Power to the most wounded enemy

    Level 4: Additional Damage increased to 200% of Attack Power

    Level 5: Initial Damage increased to 600% of Attack Power

    Level 6: Additional Damage increased to 250% of Attack Power

    Level 7: Initial Damage increased to 700% of Attack Power and additional Damage increased to 300% of Attack Power

  • Galetorn Slicers

    Attacks have a 25% chance to send additional blades flying at his 2 nearest enemies and deal Damage equal to 50% of Attack Power.

    Level 2: Damage increased to 65% of Attack Power

    Level 3: Damage increased to 80% of Attack Power

    Level 4: Damage increased to 100% of Attack Power

STATS

Attack Power:
Attack Speed:
Health:
Defense:
Leadership:

LORE

An incredibly proficient Sky Hunter, Eidric takes his role very seriously but you almost wouldn’t know it by how flashy and eye-catching he fights in battle.

  • Galetorn Slicers

    Attacks have a 25% chance to send additional blades flying at his 2 nearest enemies and deal Damage equal to 50% of Attack Power.Level 2: Damage increased to 65% of Attack PowerLevel 3: Damage increased to 80% of Attack PowerLevel 4: Damage increased to 100% of Attack PowerAttack Power:Leadership:Health:Defense:

  • Cutlasses of the Hunter

    Attacks have a 25% chance to throw a serrated blade that deals Damage equal to 40% of Attack Power to all enemies in a frontal line.Level 2: Damage increased to 50% of Attack PowerLevel 3: Damage increased to 60% of Attack PowerLevel 4: Damage increased to 80% of Attack PowerAttack Power:Leadership:Health:Defense:

  • Stormsteel Sabers

    Attacks have a 25% chance to fling an edged blade at the most wounded enemy and deal Damage equal to 75% of Attack Power.Level 2: Damage increased to 100% of Attack PowerLevel 3: Damage increased to 125% of Attack PowerLevel 4: Damage increased to 150% of Attack PowerAttack Power:Leadership:Health:Defense:

  • Cutlasses of the Sky Hunter

    Attacks have a 50% chance to throw a finely sharpened blade that deals Damage equal to 30% of Attack Power to all enemies in a frontal line.Level 2: Damage increased to 40% of Attack PowerLevel 3: Damage increased to 50% of Attack PowerLevel 4: Damage increased to 60% of Attack PowerAttack Power:Leadership:Health:Defense:

  • Squallfury Sabers

    Attacks have a 50% chance to sling a honed blade at the most wounded enemy and deal Damage equal to 50% of Attack Power.Level 2: Damage increased to 65% of Attack PowerLevel 3: Damage increased to 80% of Attack PowerLevel 4: Damage increased to 100% of Attack PowerAttack Power:Leadership:Health:Defense:

Adria

ABILITIES

  • Deepwater Sentinel

    Churning waters cloak Adria as she enters a protective stance and gains 150% Defense for 5 seconds.

    Level 2: Defense increased to 200%

    Level 3: Nearby allies gain 30% Attack Power for 5 seconds.

    Level 4: Attack Power increased to 60%

    Level 5: Defense increased to 250%

    Level 6: Attack Power increased to 90%

    Level 7: Defense increased to 300% and Attack Power increased to 120%

  • Wavecrest Bulwark

    Allies deployed next to her are blessed at the start of battle and granted 30% Attack Power for 14 seconds.

    Level 2: Attack Power increased to 40%

    Level 3: Attack Power increased to 50%

    Level 4: Attack Power increased to 60%

STATS

Attack Power:
Attack Speed:
Health:
Defense:
Leadership:

LORE

Always rushing headlong into trouble, Adria embodies the principles of knighthood and puts others before herself, even when no one wants her to.

  • Wavecrest Bulwark

    Allies deployed next to her are blessed at the start of battle and granted 30% Attack Power for 14 seconds.Level 2: Attack Power increased to 40%Level 3: Attack Power increased to 50%Level 4: Attack Power increased to 60%Attack Power:Leadership:Health:Defense:

  • Stormguard Defender

    Allies deployed next to Adria gain her favor and are healed for 10% of her Max Health whenever she casts Deepwater Sentinel.Level 2: Healing increased to 12.5% of Max HealthLevel 3: Healing increased to 15% of Max HealthLevel 4: Healing increased to 20% of Max HealthAttack Power:Leadership:Health:Defense:

  • Enforcer of the Tides

    Allies deployed next to Adria are enhanced by consecrated water and their attacks will strike for bonus True Damage ◆ (ignores defenses) equal to 5% of their Defense every 5 seconds.Level 2: True Damage ◆ increased to 7% of DefenseLevel 3: True Damage ◆ increased to 9% of DefenseLevel 4: True Damage ◆ increased to 12% of DefenseAttack Power:Leadership:Health:Defense:

  • Stormguard Protector

    Allies deployed both next to and behind Adria gain her favor and are healed for 10% of her Max Health whenever she casts Deepwater Sentinel.Level 2: Healing increased to 12.5% of Max HealthLevel 3: Healing increased to 15% of Max HealthLevel 4: Healing increased to 20% of Max HealthAttack Power:Leadership:Health:Defense:

  • Commander of the Tides

    Allies deployed both next to and behind Adria are enhanced by anointed water and their attacks will strike for bonus True Damage ◆ (ignores defenses) equal to 5% of their Defense every 5 seconds.Level 2: True Damage ◆ increased to 7% of DefenseLevel 3: True Damage ◆ increased to 9% of DefenseLevel 4: True Damage ◆ increased to 12% of DefenseAttack Power:Leadership:Health:Defense:

Vinress

ABILITIES

  • Scarlet Flamebinder

    Whipping her flails in the air, Vinress sparks an explosion that burns herself and nearby enemies for Damage equal to 100% of Attack Power every 2 seconds for 10 seconds.

    Level 2: Damage increased to 125% of Attack Power

    Level 3: Also deal bonus Damage equal to 40% of Attack Power to Troops

    Level 4: Damage increased to 150% of Attack Power

    Level 5: Troop Damage increased to 80% of Attack Power

    Level 6: Damage increased to 175% of Attack Power

    Level 7: Damage increased to 200% of Attack Power and Troop Damage increased to 120% of Attack Power

  • Bolas of the Firebrand

    When Vinress falls below 50% health for the first time, drifting embers create a fire seal that increases her Defense by 30%.

    Level 2: Defense increased to 40%

    Level 3: Defense increased to 50%

    Level 4: Defense increased to 60%

STATS

Attack Power:
Attack Speed:
Health:
Defense:
Leadership:

LORE

A cunning and sadistic commander from the Realm of Fire, Vinress prefers to direct troops from the front line where she can easily see her enemies burning in agony.

  • Bolas of the Firebrand

    When Vinress falls below 50% health for the first time, drifting embers create a fire seal that increases her Defense by 30%.Level 2: Defense increased to 40%Level 3: Defense increased to 50%Level 4: Defense increased to 60%Attack Power:Leadership:Health:Defense:

  • Incendiary Pyre Whips

    When Vinress falls below 50% health for the first time, coils of flame wrap around her and grant a passive 30% Lifesteal, permanently.Level 2: Lifesteal increased to 40%Level 3: Lifesteal increased to 50%Level 4: Lifesteal increased to 60%Attack Power:Leadership:Health:Defense:

  • Falling Meteor Hammers

    When Vinress falls below 50% health for the first time, her attacks begin to generate an intense heat that deal Damage equal to 30% of Attack Power to all enemies around her target.Level 2: Damage increased to 40% of Attack PowerLevel 3: Damage increased to 50% of Attack PowerLevel 4: Damage increased to 60% of Attack PowerAttack Power:Leadership:Health:Defense:

  • Untamed Pyre Whips

    When Vinress falls below 50% health for the first time, tendrils of hellfire envelop her, increasing Attack Speed by 20% and granting a passive 30% Lifesteal, permanently.Level 2: Lifesteal and Attack Speed both increased to 35%Level 3: Lifesteal and Attack Speed both increased to 40%Level 4: Lifesteal and Attack Speed both increased to 50%Attack Power:Leadership:Health:Defense:

  • Blazing Meteor Hammers

    When Vinress falls below 50% health for the first time, her attacks begin to radiate extreme heat, dealing Damage equal to 20% of Attack Power to all enemies around her target and also increasing her Attack Speed by 20%.Level 2: Damage increased to 25% of Attack Power and Attack Speed increased to 25%Level 3: Damage increased to 30% of Attack Power and Attack Speed increased to 30%Level 4: Damage increased to 40% of Attack Power and Attack Speed increased to 40%Attack Power:Leadership:Health:Defense:

Thera

ABILITIES

  • Impact Crater

    Smashes her stone gauntlets on the ground, dealing Damage equal to 250% of Attack Power to her target and all enemies around the target.

    Level 2: Damage increased to 300% of Attack Power

    Level 3: Gain an additional 20% Defense for 10 seconds

    Level 4: Damage increased to 350% of Attack Power

    Level 5: Defense increased to 35%

    Level 6: Damage increased to 400% of Attack Power

    Level 7: Damage increased to 450% of Attack Power and Defense increased to 50%

  • Crag Strikers

    Impact Crater enhances attacks to become as strong as the earth, dealing bonus Damage equal to 40% of Attack Power for 10 seconds.

    Level 2: Damage increased to 50% of Attack Power

    Level 3: Damage increased to 60% of Attack Power

    Level 4: Damage increased to 80% of Attack Power

STATS

Attack Power:
Attack Speed:
Health:
Defense:
Leadership:

LORE

Although amusing things can sometimes distract her, Thera becomes focused and confident in battle, fighting with the full-force of her stone gauntlets.

  • Crag Strikers

    Impact Crater enhances attacks to become as strong as the earth, dealing bonus Damage equal to 40% of Attack Power for 10 seconds.Level 2: Damage increased to 50% of Attack PowerLevel 3: Damage increased to 60% of Attack PowerLevel 4: Damage increased to 80% of Attack PowerAttack Power:Leadership:Health:Defense:

  • Earthmender Knuckles

    Impact Crater augments her stone gauntlets with living moss that grant Thera 50% Lifesteal for 10 seconds.Level 2: Lifesteal increased to 65%Level 3: Lifesteal increased to 80%Level 4: Lifesteal increased to 100%Attack Power:Leadership:Health:Defense:

  • Fists of the Groundbreaker

    After casting Impact Crater, Thera generates sharp gravel with each attack that deal bonus Damage equal to 30% of Attack Power to all enemies around her target for 10 seconds.Level 2: Damage increased to 40% of Attack PowerLevel 3: Damage increased to 50% of Attack PowerLevel 4: Damage increased to 60% of Attack PowerAttack Power:Leadership:Health:Defense:

  • Barbed Earthmender Knuckles

    Impact Crater augments her gauntlets with thorny brambles that grant Thera 30% Lifesteal and 30% Attack Power for 10 seconds.Level 2: Lifesteal increased to 40%Level 3: Lifesteal increased to 50%Level 4: Lifesteal increased to 60%Attack Power:Leadership:Health:Defense:

  • Spikefists of the Groundbreaker

    After casting Impact Crater, Thera’s attacks launch jagged stones that deal bonus True Damage ◆ (ignores defenses) equal to 20% of Attack Power to all enemies around her target for 10 seconds.Level 2: Damage increased to 30% of Attack PowerLevel 3: Damage increased to 40% of Attack PowerLevel 4: Damage increased to 50% of Attack PowerAttack Power:Leadership:Health:Defense:

Volgen

ABILITIES

  • Sinister Meteor

    Upon channeling the void directly into his body, Volgen immediately stuns his enemy for 2 seconds. After 2 seconds of channeling, a dark comet smashes into the target, dealing Damage equal to 350% of Attack Power.

    Level 2: Damage increased to 440% of Attack Power

    Level 3: Damage increased to 530% of Attack Power

    Level 4: Damage increased to 620% of Attack Power

    Level 5: Damage increased to 710% of Attack Power

    Level 6: Damage increased to 800% of Attack Power

    Level 7: Damage increased to 900% of Attack Power

  • Gloomwrap Bindings

    Sinister Meteor leaves a void mark on the target for 8 seconds, causing each attack they do to reduce their own Attack Speed by a stacking 12% for 5 seconds.

    Level 2: Attack Speed reduction increased to 15%

    Level 3: Attack Speed reduction increased to 18%

    Level 4: Attack Speed reduction increased to 21%

STATS

Attack Power:
Attack Speed:
Health:
Defense:
Leadership:

LORE

While he may look like a wild monster capable of stabbing you in the back with any one of his many hands, Volgen is actually carefully calculating and a devoted mage to have in battle.

  • Gloomwrap Bindings

    Sinister Meteor leaves a void mark on the target for 8 seconds, causing each attack they do to reduce their own Attack Speed by a stacking 12% for 5 seconds.Level 2: Attack Speed reduction increased to 15%Level 3: Attack Speed reduction increased to 18%Level 4: Attack Speed reduction increased to 21%Attack Power:Leadership:Health:Defense:

  • Anguish Bracers

    Sinister Meteor leaves a void mark on the target for 8 seconds, causing each attack they do to also strike themselves for Damage equal to 1.50% of Health.Level 2: Damage increased to 2.10% of HealthLevel 3: Damage increased to 2.80% of HealthLevel 4: Damage increased to 3.50% of HealthAttack Power:Leadership:Health:Defense:

  • Hold of Darkness

    Sinister Meteor leaves a void mark on the target for 8 seconds, causing each attack they do to reduce their own Defense by a stacking 8% for 5 seconds.Level 2: Defense reduction increased to 10%Level 3: Defense reduction increased to 12%Level 4: Defense reduction increased to 14%Attack Power:Leadership:Health:Defense:

  • Bitter Anguish Bracers

    Sinister Meteor curses the target with spreading void for 8 seconds. Each attack they do now deals Damage equal to 2% of Health to themselves and nearby enemies.Level 2: Damage increased to 2.60% of HealthLevel 3: Damage increased to 3.30% of HealthLevel 4: Damage increased to 4% of HealthAttack Power:Leadership:Health:Defense:

  • Hold of Infinite Darkness

    Sinister Meteor curses the target with spreading void for 8 seconds. Each attack they do now reduces Defense by a stacking 8% for themselves and nearby enemies for 5 seconds.Level 2: Defense reduction increased to 10%Level 3: Defense reduction increased to 12%Level 4: Defense reduction increased to 14%Attack Power:Leadership:Health:Defense:

Ralmore

ABILITIES

  • Immolating Will

    Ralmore shrouds himself in a wall of fire, lowering his health by 10% but increasing Defense by 100% for 10 seconds.

    Level 2: Defense increased to 120%

    Level 3: Duration increased to 12 seconds

    Level 4: Defense increased to 140%

    Level 5: Duration increased to 14 seconds

    Level 6: Defense increased to 160%

    Level 7: Defense increased to 180% and duration increased to 16 seconds

  • Charring Redoubt

    For every 25% health lost, his next attack will incinerate the target and reduce Defense by 12% for 8 seconds.

    Level 2: Defense reduction increased to 16%

    Level 3: Defense reduction increased to 20%

    Level 4: Defense reduction increased to 25%

STATS

Attack Power:
Attack Speed:
Health:
Defense:
Leadership:

LORE

A stubborn old goat from the Realm of Fire, Ralmore may be rough around the edges and snarky to the new recruits, but he still longs for a nice winter vacation somewhere cold.

  • Charring Redoubt

    For every 25% health lost, his next attack will incinerate the target and reduce Defense by 12% for 8 seconds.Level 2: Defense reduction increased to 16%Level 3: Defense reduction increased to 20%Level 4: Defense reduction increased to 25%Attack Power:Leadership:Health:Defense:

  • Brazen Defender

    For every 25% health lost, Ralmore overwhelms nearby enemies in a fiery blaze that stuns them for 1 seconds.Level 2: Stun duration increased to 1.5 secondsLevel 3: Stun duration increased to 2 secondsLevel 4: Stun duration increased to 2.5 secondsAttack Power:Leadership:Health:Defense:

  • Maul of Cinder

    For every 25% health lost, the flames around him create a protective barrier of heat, granting a Health Shield equal to 7.50% of Max Health for 10 seconds.Level 2: Health Shield increased to 10% of Max HealthLevel 3: Health Shield increased to 12.5% of Max HealthLevel 4: Health Shield increased to 15% of Max HealthAttack Power:Leadership:Health:Defense:

  • Ashen Defender

    For every 25% health lost, Ralmore engulfs nearby enemies in a burning pyre, stunning them for 1.5 seconds and reducing Attack Power by 15% for 10 seconds.Level 2: Stun duration increased to 2 seconds and Attack Power reduction increased to 20%Level 3: Stun duration increased to 2.5 seconds and Attack Power reduction increased to 25%Level 4: Stun duration increased to 3 seconds and Attack Power reduction increased to 30%Attack Power:Leadership:Health:Defense:

  • Maul of Glowing Cinder

    For every 25% health lost, the flames around him create a cauterizing barrier, granting a Health Shield equal to 5% of Max Health and also healing him for 1% of his Max Health every second for 6 seconds.Level 2: Health Shield increased to 6.25% of Max Health and healing increased to 1.25% of Max HealthLevel 3: Health Shield increased to 7.50% of Max Health and healing increased to 1.50% of Max HealthLevel 4: Health Shield increased to 10% of Max Health and healing increased to 2% of Max HealthAttack Power:Leadership:Health:Defense:

Aylin

ABILITIES

  • Mistral Rebound

    Aylin throws a ricocheting chakram that deals Damage equal to 150% of Attack Power to her target and the 2 nearest enemies.

    Level 2: Damage increased to 190% of Attack Power

    Level 3: Damage increased to 230% of Attack Power

    Level 4: Damage increased to 270% of Attack Power

    Level 5: Damage increased to 310% of Attack Power

    Level 6: Damage increased to 350% of Attack Power

    Level 7: Damage increased to 390% of Attack Power

  • Polished Wind Wheels

    During Mistral Rebound, Aylin throws her other chakram at the most wounded enemy and bounces to the 2 nearest enemies, reducing Attack Power by 12% for 10 seconds.

    Level 2: Attack Power reduction increased to 16%

    Level 3: Attack Power reduction increased to 20%

    Level 4: Attack Power reduction increased to 25%

STATS

Attack Power:
Attack Speed:
Health:
Defense:
Leadership:

LORE

Training to become a more resolute Sky Hunter, Aylin seeks to better herself in combat and balance out her tender nature with a renewed sense of courage.

  • Polished Wind Wheels

    During Mistral Rebound, Aylin throws her other chakram at the most wounded enemy and bounces to the 2 nearest enemies, reducing Attack Power by 12% for 10 seconds.Level 2: Attack Power reduction increased to 16%Level 3: Attack Power reduction increased to 20%Level 4: Attack Power reduction increased to 25%Attack Power:Leadership:Health:Defense:

  • Discs of the Lotus

    During Mistral Rebound, Aylin throws her other chakram at the most wounded enemy and bounces to the 2 nearest enemies, reducing Defense by 15% for 10 seconds.Level 2: Defense reduction increased to 20%Level 3: Defense reduction increased to 25%Level 4: Defense reduction increased to 30%Attack Power:Leadership:Health:Defense:

  • Whirlwind Chakrams

    During Mistral Rebound, Aylin throws her other chakram at the most wounded enemy and bounces to the 2 nearest enemies, dealing Damage equal to 75% of Attack Power.Level 2: Damage increased to 100% of Attack PowerLevel 3: Damage increased to 125% of Attack PowerLevel 4: Damage increased to 150% of Attack PowerAttack Power:Leadership:Health:Defense:

  • Discs of the Zephyr

    During Mistral Rebound, Aylin throws her other chakram at the most wounded enemy and bounces to the 2 nearest enemies, reducing Defense by 12% for 10 seconds and stunning them for 1 second.Level 2: Defense reduction increased to 16%Level 3: Defense reduction increased to 20%Level 4: Defense reduction increased to 25%Attack Power:Leadership:Health:Defense:

  • Radiant Whirlwind Chakrams

    During Mistral Rebound, Aylin throws her other chakram at the most wounded enemy and bounces to the 2 nearest enemies, dealing True Damage ◆ (ignores defenses) equal to 50% of Attack Power.Level 2: True Damage ◆ increased to 65% of Attack PowerLevel 3: True Damage ◆ increased to 80% of Attack PowerLevel 4: True Damage ◆ increased to 100% of Attack PowerAttack Power:Leadership:Health:Defense:

Encaria

ABILITIES

  • Sacred Tributary

    Encaria immediately heals all allies for 5% of her Max Health before calling an playful river spirit to the side of the most wounded ally that heals for 8% of their Max Health on each attack for the next 5 seconds.

    Level 2: Immediate healing increased to 6.25% of Max Health and river spirit healing increased to 10.00% of Max Health

    Level 3: Immediate healing increased to 7.50% of Max Health and river spirit healing increased to 12% of Max Health

    Level 4: Immediate healing increased to 8.75% of Max Health and river spirit healing increased to 14% of Max Health

    Level 5: Immediate healing increased to 10% of Max Health and river spirit healing increased to 16% of Max Health

    Level 6: Immediate healing increased to 11.3% of Max Health and river spirit healing increased to 18% of Max Health

    Level 7: Immediate healing increased to 12.5% of Max Health and river spirit healing increased to 20.0% of Max Health

  • Anointed Tidespray Bow

    The river spirit drenches the most wounded ally and nearby allies in pristine water that increases Attack Power by 12% for 10 seconds.

    Level 2: Attack Power increased to 16%

    Level 3: Attack Power increased to 20%

    Level 4: Attack Power increased to 25%

STATS

Attack Power:
Attack Speed:
Health:
Defense:
Leadership:

LORE

Brilliantly minded but impatient and quick to anger, Encaria elected to serve her realm as a priest rather than a mage and channel her gift for water magic into healing.

  • Anointed Tidespray Bow

    The river spirit drenches the most wounded ally and nearby allies in pristine water that increases Attack Power by 12% for 10 seconds.Level 2: Attack Power increased to 16%Level 3: Attack Power increased to 20%Level 4: Attack Power increased to 25%Attack Power:Leadership:Health:Defense:

  • Golden Seafoam Ribbon

    The river spirit splashes around and grants the most wounded ally and nearby allies a Health Shield equal to 6% of their Max Health for 10 seconds.Level 2: Health Shield increased to 8% of Max HealthLevel 3: Health Shield increased to 10.00% of Max HealthLevel 4: Health Shield increased to 12% of Max HealthAttack Power:Leadership:Health:Defense:

  • Delicate Raindrop Sash

    The river spirit douses the most wounded ally and nearby allies in sanctified water that increases Defense by 10% for 10 seconds.Level 2: Defense increased to 13%Level 3: Defense increased to 16%Level 4: Defense increased to 20%Attack Power:Leadership:Health:Defense:

  • Golden Seafoam Obi

    The river spirit splashes around and grants the most wounded ally and nearby allies a Health Shield equal to 4% of their Max Health for 10 seconds and also enhances the most wounded ally‘s attack to deal additional Damage equal to 100% of their Attack Power to all nearby enemies.Level 2: Health Shield increased to 5.00% of Max Health and Damage increased to 150% of Attack PowerLevel 3: Health Shield increased to 6% of Max Health and Damage increased to 200% of Attack PowerLevel 4: Health Shield increased to 8% of Max Health and Damage increased to 250% of Attack PowerAttack Power:Leadership:Health:Defense:

  • Elegant Sash of the Watersage

    The river spirit soaks the most wounded ally and nearby allies in consecrated water that increases Defense by 8% and also enhances attacks to deal Damage equal to 100% of their Attack Power to all nearby enemies for 10 seconds.Level 2: Defense increased to 10% and Damage increased to 130% of Attack PowerLevel 3: Defense increased to 12% and Damage increased to 160% of Attack PowerLevel 4: Defense increased to 16% and Damage increased to 200% of Attack PowerAttack Power:Leadership:Health:Defense:

Eribor

ABILITIES

  • Unyielding Earthforger

    Enters a defensive state for 4 seconds, striking his anvil every 2 seconds with the first strike stunning nearby enemies for 2 seconds. Each strike also grants him a Health Shield equal to 10% of Max Health that lasts for 16 seconds.

    Level 2: Health Shield increased to 11% of Max Health

    Level 3: Health Shield increased to 12% of Max Health

    Level 4: Health Shield increased to 13% of Max Health

    Level 5: Health Shield increased to 14% of Max Health

    Level 6: Health Shield increased to 15% of Max Health

    Level 7: Health Shield increased to 16% of Max Health

  • Wrought Iron Chiselgrip

    While Eribor is unyielding, each strike on his anvil produces flying sparks that deal Damage equal to 50% of Attack Power to nearby enemies.

    Level 2: Damage increased to 65% of Attack Power

    Level 3: Damage increased to 80% of Attack Power

    Level 4: Damage increased to 95% of Attack Power

STATS

Attack Power:
Attack Speed:
Health:
Defense:
Leadership:

LORE

A blunt forgemaster with an even blunter hammer, Eribor remains troubled by the strife he endured in his past and now works his anvil to protect the realms from further bloodshed.

  • Wrought Iron Chiselgrip

    While Eribor is unyielding, each strike on his anvil produces flying sparks that deal Damage equal to 50% of Attack Power to nearby enemies.Level 2: Damage increased to 65% of Attack PowerLevel 3: Damage increased to 80% of Attack PowerLevel 4: Damage increased to 95% of Attack PowerAttack Power:Leadership:Health:Defense:

  • Thermal Anvilward

    While Eribor is unyielding, each strike on his anvil hardens his body and grants an additional 8% Defense for 16 seconds.Level 2: Additional Defense increased to 10%Level 3: Additional Defense increased to 12%Level 4: Additional Defense increased to 16%Attack Power:Leadership:Health:Defense:

  • Molded Tools of the Trade

    While Eribor is unyielding, each strike on his anvil produces sparks that burn nearby enemies, reducing Defense by 4% for 16 seconds.Level 2: Defense reduction increased to 5%Level 3: Defense reduction increased to 6%Level 4: Defense reduction increased to 8%Attack Power:Leadership:Health:Defense:

  • Engraved Thermal Anvilward

    While Eribor is unyielding, each strike on his anvil will temper his body, healing him for 2% of his Max Health and additionally granting 6% Defense for 16 seconds.Level 2: Healing increased to 3% of Max HealthLevel 3: Additional Defense increased to 9%Level 4: Healing increased to 4% of Max Health and additional Defense increased to 12%Attack Power:Leadership:Health:Defense:

  • Coalescent Tools of the Trade

    While Eribor is unyielding, each strike on his anvil produces sparks that smolder and char nearby enemies, reducing Defense and Attack Speed by 3% for 16 seconds.Level 2: Defense and Attack Speed reduction increased to 4%Level 3: Defense and Attack Speed reduction increased to 5%Level 4: Defense and Attack Speed reduction increased to 6%Attack Power:Leadership:Health:Defense:

Thandros

ABILITIES

  • Defiant Shadow Guard

    Enters a state of pure void for 10 seconds, granting Thandros a Health Shield equal to 10% of Max Health and also gaining 40% Defense for 10 seconds.

    Level 2: Health Shield increased to 12.5% of Max Health

    Level 3: Every active cast also permanently increases the Health Shield by an additional 5% of Max Health

    Level 4: Active casts now permanently increase the Health Shield by an additional 10% of Max Health

    Level 5: Health Shield increased to 15% of Max Health

    Level 6: Active casts now permanently increase the Health Shield by an additional 15% of Max Health

    Level 7: Health Shield increased to 17.5% of Max Health and active casts now permanently increase it by an additional 20% of Max Health

  • Visage of Shadowmending

    While Defiant Shadow Guard is active, umbral energy pulses through his body, healing Thandros for 0.75% of his Max Health every second for 10 seconds.

    Level 2: Healing increased to 1% of Max Health

    Level 3: Healing increased to 1.25% of Max Health

    Level 4: Healing increased to 1.50% of Max Health

STATS

Attack Power:
Attack Speed:
Health:
Defense:
Leadership:

LORE

Optimistic even in the face of exile, Thandros remains determined that his group of renegades can protect the other realms from the return of the Void God.

  • Visage of Shadowmending

    While Defiant Shadow Guard is active, umbral energy pulses through his body, healing Thandros for 0.75% of his Max Health every second for 10 seconds.Level 2: Healing increased to 1% of Max HealthLevel 3: Healing increased to 1.25% of Max HealthLevel 4: Healing increased to 1.50% of Max HealthAttack Power:Leadership:Health:Defense:

  • Soulwarped Defender

    While Defiant Shadow Guard is active, Thandros bends the void to his will and gains an additional 30% Defense for 10 seconds.Level 2: Defense increased to 40%Level 3: Defense increased to 50%Level 4: Defense increased to 60%Attack Power:Leadership:Health:Defense:

  • Void-etched Buckler

    Upon exiting his void state from Defiant Shadow Guard, Thandros immediately wraps nearby allies in protective shadow, granting a Health Shield equal to 7.50% of his Max Health for 10 seconds.Level 2: Health Shield increased to 10% of Max HealthLevel 3: Health Shield increased to 12.5% of Max HealthLevel 4: Health Shield increased to 15% of Max HealthAttack Power:Leadership:Health:Defense:

  • Soulwarped Deflector

    While Defiant Shadow Guard is active, Thandros twists the void to his will and gains an additional 20% Defense while also reflecting attacks for Damage equal to 6% of Defense for 10 seconds.Level 2: Defense increased to 25% and Damage increased to 8% of DefenseLevel 3: Defense increased to 30% and Damage increased to 10.00% of DefenseLevel 4: Defense increased to 40% and Damage increased to 12% of DefenseAttack Power:Leadership:Health:Defense:

  • Buckler of the Dusksworn

    Upon exiting his void state from Defiant Shadow Guard, Thandros immediately cloaks nearby allies in guarding twilight, granting a Health Shield equal to 5% of his Max Health and also increasing their Defense by 20% for 10 seconds.Level 2: Health Shield increased to 6.50% of Max HealthLevel 3: Health Shield increased to 8% of Max HealthLevel 4: Health Shield increased to 10.00% of Max HealthAttack Power:Leadership:Health:Defense:

Aldeus

ABILITIES

  • Rallying Battlemaster

    Takes charge of the battlefield and motivates his nearby allies to deal bonus Damage equal to 28% of their Attack Power on every attack for the next 10 seconds.

    Level 2: Damage increased to 35% of Attack Power

    Level 3: Nearby troops also gain 10% Attack Power for 10 seconds

    Level 4: Troops Attack Power increased to 20%

    Level 5: Damage increased to 42% of Attack Power

    Level 6: Troops Attack Power increased to 30%

    Level 7: Damage increased to 50% of Attack Power and troops Attack Power increased to 40%

  • Banners of the Righteous

    Rallying Battlemaster also bolsters nearby troops to strike with heightened precision, increasing Critical Chance by 20% for 10 seconds.

    Level 2: Critical Chance increased to 25%

    Level 3: Critical Chance increased to 30%

    Level 4: Critical Chance increased to 40%

STATS

Attack Power:
Attack Speed:
Health:
Defense:
Leadership:

LORE

Despite being well-regarded as one of finest commanders in the Realm of Fire, many have still wondered why the overly zealous and devout Aldeus didn’t just become a cleric instead.

  • Banners of the Righteous

    Rallying Battlemaster also bolsters nearby troops to strike with heightened precision, increasing Critical Chance by 20% for 10 seconds.Level 2: Critical Chance increased to 25%Level 3: Critical Chance increased to 30%Level 4: Critical Chance increased to 40%Attack Power:Leadership:Health:Defense:

  • Standard of Burning Valor

    Rallying Battlemaster also energizes nearby troops to fight with improved agility, increasing Attack Speed by 20% for 10 seconds.Level 2: Attack Speed increased to 25%Level 3: Attack Speed increased to 30%Level 4: Attack Speed increased to 40%Attack Power:Leadership:Health:Defense:

  • Relentless Oriflamme

    Using Rallying Battlemaster catches nearby enemy troops off guard, reducing Defense by 20% for 10 seconds.Level 2: Defense deduction increased to 25%Level 3: Defense deduction increased to 30%Level 4: Defense deduction increased to 40%Attack Power:Leadership:Health:Defense:

  • Standard of Blazing Glory

    Rallying Battlemaster also inspires nearby troops to fight with renewed vigor, increasing Attack Speed and Defense by 15% for 10 seconds.Level 2: Attack Speed and Defense increased to 20%Level 3: Attack Speed and Defense increased to 25%Level 4: Attack Speed and Defense increased to 30%Attack Power:Leadership:Health:Defense:

  • Unyielding Oriflamme

    Using Rally Battlemaster causes nearby enemy troops to lose their composure, reducing Defense and Attack Speed by 15% for 10 seconds.Level 2: Defense and Attack Speed reduction increased to 20%Level 3: Defense and Attack Speed reduction increased to 25%Level 4: Defense and Attack Speed reduction increased to 30%Attack Power:Leadership:Health:Defense:

Kaylith

ABILITIES

  • Windswept Burst

    Kaylith focuses intently to harness the air around her and greatly enhance Attack Speed by 80% for 8 seconds.

    Level 2: Attack Speed increased to 100%

    Level 3: Attack Speed increased to 120%

    Level 4: Attack Speed increased to 140%

    Level 5: Attack Speed increased to 160%

    Level 6: Attack Speed increased to 180%

    Level 7: Attack Speed increased to 200%

  • Punishing Wind Rods

    Forceful wind energy surrounds Kaylith with every attack she makes, striking the target for bonus Damage equal to 10% of Attack Power.

    Level 2: Damage increased to 13% of Attack Power

    Level 3: Damage increased to 16% of Attack Power

    Level 4: Damage increased to 20.0% of Attack Power

STATS

Attack Power:
Attack Speed:
Health:
Defense:
Leadership:

LORE

Boasting cat-like reflexes and a master level of martial prowess, Kaylith easily knocks her enemies off their feet, assuming she hasn’t been distracted by a warm ray of light.

  • Punishing Wind Rods

    Forceful wind energy surrounds Kaylith with every attack she makes, striking the target for bonus Damage equal to 10% of Attack Power.Level 2: Damage increased to 13% of Attack PowerLevel 3: Damage increased to 16% of Attack PowerLevel 4: Damage increased to 20.0% of Attack PowerAttack Power:Leadership:Health:Defense:

  • Heavenly Chainsticks

    Tenacious wind energy surges all around Kaylith with every attack she makes and increases Defense by a stacking 6% for 6 seconds.Level 2: Defense increased to 8%Level 3: Defense increased to 10%Level 4: Defense increased to 12%Attack Power:Leadership:Health:Defense:

  • Lightning Nunchaku

    Fierce wind energy builds all around Kaylith with every attack she makes and increases Attack Power by a stacking 6% for 6 seconds.Level 2: Attack Power increased to 8%Level 3: Attack Power increased to 10%Level 4: Attack Power increased to 12%Attack Power:Leadership:Health:Defense:

  • Celestial Chainsticks

    Vigorous wind energy rushes around Kaylith with every attack she makes, increasing Defense by a stacking 5% for 6 seconds and also healing her for 5% of her Attack Power.Level 2: Defense increased to 6% and healing increased to 6% of her Attack PowerLevel 3: Defense increased to 8% and healing increased to 8% of her Attack PowerLevel 4: Defense increased to 10% and healing increased to 10.00% of her Attack PowerAttack Power:Leadership:Health:Defense:

  • Great Thunder Nunchaku

    Ferocious wind energy whips around Kaylith with every attack she makes, increasing Attack Power by a stacking 5% for 6 seconds and also striking the target for bonus True Damage ◆ (ignores defenses) equal to 5% of Attack Power.Level 2: True Damage ◆ increased to 6% of Attack PowerLevel 3: True Damage ◆ increased to 8% of Attack PowerLevel 4: True Damage ◆ increased to 10.00% of Attack PowerAttack Power:Leadership:Health:Defense:

Elaris

ABILITIES

  • Midwinter Crush

    Creates a powerful flash freeze of crushing ice that deals Damage equal to 140% of Attack Power to her target and all enemies around the target. After 2 seconds, the icicles shatter and deal additional Damage equal to 140% of Attack Power.

    Level 2: Initial Damage increased to 180% and shatter Damage increased to 180% of Attack Power

    Level 3: The second impact will deal bonus Damage equal to 75% of Attack Power to troops

    Level 4: Initial Damage increased to 220% and shatter Damage increased to 220% of Attack Power

    Level 5: Bonus Damage to troops increased to 150% of Attack Power

    Level 6: Initial Damage increased to 260% and shatter Damage increased to 260% of Attack Power

    Level 7: Initial Damage increased to 300%, shatter Damage increased to 300%, and bonus Damage to troops increased to 200% of Attack Power

  • Snowbound Circlet

    While Elaris is unharmed, any enemy troops hit by Midwinter Crush are weighed down by heavy snow, reducing Attack Speed by 20% for 10 seconds.

    Level 2: Attack Speed reduction increased to 25%

    Level 3: Attack Speed reduction increased to 30%

    Level 4: Attack Speed reduction increased to 40%

STATS

Attack Power:
Attack Speed:
Health:
Defense:
Leadership:

LORE

The haughty and seemingly cold Princess from the Realm of Water, Elaris is actually known to frequently blush and blurt out stammered demands when her authority is questioned.

  • Snowbound Circlet

    While Elaris is unharmed, any enemy troops hit by Midwinter Crush are weighed down by heavy snow, reducing Attack Speed by 20% for 10 seconds.Level 2: Attack Speed reduction increased to 25%Level 3: Attack Speed reduction increased to 30%Level 4: Attack Speed reduction increased to 40%Attack Power:Leadership:Health:Defense:

  • Crown of Ice

    While Elaris is unharmed, any enemy troops hit by Midwinter Crush are overcome by frostbite, reducing Defense by 30% for 10 seconds.Level 2: Defense reduction increased to 40%Level 3: Defense reduction increased to 50%Level 4: Defense reduction increased to 60%Attack Power:Leadership:Health:Defense:

  • Tiara of Permafrost

    While Elaris is unharmed, any enemy troops hit by Midwinter Crush are suddenly frozen solid and stunned for 3 seconds.Level 2: Stun duration increased to 4 secondsLevel 3: Stun duration increased to 5 secondsLevel 4: Stun duration increased to 6 secondsAttack Power:Leadership:Health:Defense:

  • Crown of the Icy Maiden

    At the start of battle, Elaris gains a Health Shield equal to 50% of Max Health and while unharmed, any enemy troops hit by Midwinter Crush are overcome by frostbite, reducing Defense by 30% for 10 seconds.Level 2: Health Shield increased to 75% of Max HealthLevel 3: Defense reduction increased to 40%Level 4: Health Shield increased to 100% of Max Health and Defense reduction increased to 50%Attack Power:Leadership:Health:Defense:

  • Diamond Tiara of Permafrost

    At the start of battle, Elaris gains a Health Shield equal to 50% of Max Health and while unharmed, any enemy troops hit by Midwinter Crush are suddenly frozen solid and stunned for 3 seconds.Level 2: Health Shield increased to 75% of Max HealthLevel 3: Stun duration increased to 4 secondsLevel 4: Health Shield increased to 100% of Max Health and Stun duration increased to 5 secondsAttack Power:Leadership:Health:Defense:

Rysten

ABILITIES

  • Runic Upheaval

    Rysten violently tears a rune directly off the pages from his tome of earthen magic and slams it into the ground, creating a consecrated blast that deals damage equal to 250% of Attack Power to his target and nearby enemies.

    Level 2: Damage increased to 300% of Attack Power

    Level 3: The target and nearby enemies now have their Attack Speed reduced by 15% for 10 seconds

    Level 4: Damage increased to 350% of Attack Power

    Level 5: Attack Speed reduction increased to 25%

    Level 6: Damage increased to 400% of Attack Power

    Level 7: Damage increased to 450% of Attack Power and Attack Speed reduction increased to 45%

  • Shalehusk Manica

    Every 3rd attack also spreads a foul poison that deals bonus Damage equal to 10% of Attack Power to a random enemy for 6 seconds.

    Level 2: Bonus Damage increased to 15% of Attack Power

    Level 3: Bonus Damage increased to 20% of Attack Power

    Level 4: Bonus Damage increased to 25% of Attack Power

STATS

Attack Power:
Attack Speed:
Health:
Defense:
Leadership:

LORE

The son of two high-ranking officials from the Earth and Void realms, Rysten struggles with the duality of inheriting his mother’s doom and gloom and his father’s shamanistic power.

  • Shalehusk Manica

    Every 3rd attack also spreads a foul poison that deals bonus Damage equal to 10% of Attack Power to a random enemy for 6 seconds.Level 2: Bonus Damage increased to 15% of Attack PowerLevel 3: Bonus Damage increased to 20% of Attack PowerLevel 4: Bonus Damage increased to 25% of Attack PowerAttack Power:Leadership:Health:Defense:

  • Metamorphic Arm

    Every 3rd attack summons a mystical rune from Rysten’s tome of earthen magic that increases the Attack Power of random ally by 20% for 10 seconds.Level 2: Attack Power increased to 25%Level 3: Attack Power increased to 30%Level 4: Attack Power increased to 40%Attack Power:Leadership:Health:Defense:

  • Grip of the Earth

    Every 3rd attack also releases a weakening contagion upon a random enemy that reduces Attack Power by 20% for 10 seconds.Level 2: Attack Power reduction increased to 25%Level 3: Attack Power reduction increased to 30%Level 4: Attack Power reduction increased to 40%Attack Power:Leadership:Health:Defense:

  • Metamorphic Slate Arm

    Every 3rd attack draws forth two esoteric runes from Rysten’s tome of earthen magic, increasing the Attack Power and Defense of a random ally by 20% for 10 seconds.Level 2: Attack Power increased to 25%Level 3: Defense increased to 25%Level 4: Attack Power and Defense increased to 30%Attack Power:Leadership:Health:Defense:

  • Grip of Earthen Strife

    Every 3rd attack also releases a crippling pathogen upon a random enemy that reduces Attack Power and Defense by 20% for 10 seconds.Level 2: Attack Power reduction increased to 25%Level 3: Defense reduction increased to 25%Level 4: Attack Power and Defense reduction increased to 30%Attack Power:Leadership:Health:Defense:

Vara

ABILITIES

  • Mocking Arrow

    Demonstrating a somewhat cynical flair for archery, Vara boldly spins through the air before launching a void bolt that deals Damage equal to 400% of Attack Power to the target.

    Level 2: Damage increased to 500% of Attack Power

    Level 3: The target's Defense is also drastically reduced by 10% for 8 seconds

    Level 4: Defense reduction increased to 20%

    Level 5: Damage increased to 600% of Attack Power

    Level 6: Defense reduction increased to 30%

    Level 7: Damage increased to 700% of Attack Power and Defense reduction increased to 40%

  • Shadowforged Longbow

    After Vara casts Mocking Arrow, her next attack shoots through all enemies in a frontal line, dealing Damage equal to 90% of Attack Power.

    Level 2: Damage increased to 120% of Attack Power

    Level 3: Damage increased to 150% of Attack Power

    Level 4: Damage increased to 180% of Attack Power

STATS

Attack Power:
Attack Speed:
Health:
Defense:
Leadership:

LORE

A brooding nonconformist that refuses to pick a side, Vara still enjoys the company of others but mostly because they provide a constant source of entertainment for her to ridicule.

  • Shadowforged Longbow

    After Vara casts Mocking Arrow, her next attack shoots through all enemies in a frontal line, dealing Damage equal to 90% of Attack Power.Level 2: Damage increased to 120% of Attack PowerLevel 3: Damage increased to 150% of Attack PowerLevel 4: Damage increased to 180% of Attack PowerAttack Power:Leadership:Health:Defense:

  • Nightfall Recurve

    After Vara casts Mocking Arrow, her next attack pierces through all enemies in a frontal line and reduces Attack Speed by 20% for 8 seconds.Level 2: Attack Speed reduction increased to 25%Level 3: Attack Speed reduction increased to 30%Level 4: Attack Speed reduction increased to 40%Attack Power:Leadership:Health:Defense:

  • Bow of the Duskfallen

    After Vara casts Mocking Arrow, her next attack launches a dark bolt that stuns all enemies in a frontal line for 1.5 seconds.Level 2: Stun duration increased to 2 secondsLevel 3: Stun duration increased to 2.5 secondsLevel 4: Stun duration increased to 3 secondsAttack Power:Leadership:Health:Defense:

  • Waning Twilight Recurve

    After Vara casts Mocking Arrow, her next attack penetrates all enemies in a frontal line, reducing Attack Speed and Defense by 15% for 6 seconds.Level 2: Attack Speed and Defense reduction increased to 20%Level 3: Attack Speed and Defense reduction increased to 25%Level 4: Attack Speed and Defense reduction increased to 30%Attack Power:Leadership:Health:Defense:

  • Greatbow of the Duskfallen

    After Vara casts Mocking Arrow, her next attack launches a paralyzing bolt that stuns all enemies in a frontal line and freezes their Energy Generation for 1.5 seconds.Level 2: Stun and Energy Generation freeze duration increased to 2 secondsLevel 3: Stun and Energy Generation freeze duration increased to 2.5 secondsLevel 4: Stun and Energy Generation freeze duration increased to 3 secondsAttack Power:Leadership:Health:Defense:

Taryn

ABILITIES

  • Rising Phoenix

    Channels an avian spirit of fire, empowering her attacks to deal extra damage equal to 100% of Defense for 10 seconds.

    Level 2: Extra damage increased to 125% of Defense

    Level 3: Extra damage increased to 150% of Defense

    Level 4: Extra damage increased to 175% of Defense

    Level 5: Extra damage increased to 200% of Defense

    Level 6: Extra damage increased to 225% of Defense

    Level 7: Extra damage increased to 250% of Defense

  • Adept’s Garnet Polearm

    Rising Phoenix further enhances Taryn, increasing her Attack Power by 30% for 10 seconds.

    Level 2: Attack Power increased to 45%

    Level 3: Attack Power increased to 60%

    Level 4: Attack Power increased to 75%

STATS

Attack Power:
Attack Speed:
Health:
Defense:
Leadership:

LORE

Known throughout the Fire Realm as the Crystalline Conqueror, Taryn employs a mystical style of fire magic that reduces her foes to ash from which she can rise even stronger.

  • Adept’s Garnet Polearm

    Rising Phoenix further enhances Taryn, increasing her Attack Power by 30% for 10 seconds.Level 2: Attack Power increased to 45%Level 3: Attack Power increased to 60%Level 4: Attack Power increased to 75%Attack Power:Leadership:Health:Defense:

  • Fire Opal Spear

    Rising Phoenix further enhances Taryn, increasing her Defense by 20% for 10 seconds.Level 2: Defense increased to 30%Level 3: Defense increased to 40%Level 4: Defense increased to 50%Attack Power:Leadership:Health:Defense:

  • Carnelian War Glaive

    Rising Phoenix further enhances Taryn, increasing her Attack Speed by 20% for 10 seconds.Level 2: Attack Speed increased to 30%Level 3: Attack Speed increased to 40%Level 4: Attack Speed increased to 50%Attack Power:Leadership:Health:Defense:

  • Imperial Pyrope Trident

    Rising Phoenix further enhances Taryn, increasing her Defense and Critical Chance by 15% for 10 seconds.Level 2: Defense and Critical Chance increased to 24%Level 3: Defense and Critical Chance increased to 32%Level 4: Defense and Critical Chance increased to 40%Attack Power:Leadership:Health:Defense:

  • Ruby Wings of Glory

    Rising Phoenix further enhances Taryn, increasing her Critical Chance and Attack Speed by 15% for 10 seconds.Level 2: Critical Chance and Attack Speed increased to 24%Level 3: Critical Chance and Attack Speed increased to 32%Level 4: Critical Chance and Attack Speed increased to 40%Attack Power:Leadership:Health:Defense:

Gerald

ABILITIES

  • Safeguard Tempest

    Gerald summons a turbulent whirlwind that sends his shields clashing into each other, creating an indestructible air barrier around himself and nearby allies that absorbs all damage for 2 seconds.

    Level 2: Damage reduction duration increased to 2.5 seconds

    Level 3: Now also grants himself and nearby allies stun immunity for 3 seconds

    Level 4: Damage reduction duration increased to 3 seconds

    Level 5: Stun immunity duration increased to 6 seconds

    Level 6: Active casts also cleanse himself and nearby allies of all debuffs

    Level 7: Stun immunity duration increased to 10 seconds

  • Solid Iron Wings

    The ally deployed behind Gerald receives a permanent blessing of air and will deal bonus Damage equal to 12% of their Attack Power on each basic attack.

    Level 2: Bonus Damage increased to 16% of Attack Power

    Level 3: Bonus Damage increased to 20.0% of Attack Power

    Level 4: Bonus Damage increased to 25% of Attack Power

STATS

Attack Power:
Attack Speed:
Health:
Defense:
Leadership:

LORE

The commander of the Air Realm’s military forces, Master Gerald is a man of few words and able to deploy strategy on the battlefield with the precision of an eagle on the wind.

  • Solid Iron Wings

    The ally deployed behind Gerald receives a permanent blessing of air and will deal bonus Damage equal to 12% of their Attack Power on each basic attack.Level 2: Bonus Damage increased to 16% of Attack PowerLevel 3: Bonus Damage increased to 20.0% of Attack PowerLevel 4: Bonus Damage increased to 25% of Attack PowerAttack Power:Leadership:Health:Defense:

  • Sterling Edge Wings

    The ally deployed behind Gerald becomes as quick as the wind and permanently gains 12% Attack Speed during battle.Level 2: Attack Speed increased to 16%Level 3: Attack Speed increased to 20%Level 4: Attack Speed increased to 25%Attack Power:Leadership:Health:Defense:

  • Gold Inlaid Wings

    The ally deployed behind Gerald is imbued with energy and permanently gains 12% Attack Power during battle.Level 2: Attack Power increased to 16%Level 3: Attack Power increased to 20%Level 4: Attack Power increased to 25%Attack Power:Leadership:Health:Defense:

  • Zephyr Wings

    The ally deployed behind Gerald becomes one with the wind and permanently gains 12% Attack Speed and a 25% chance to purge one buff from the target on each attack.Level 2: Attack Speed increased to 16%Level 3: The ally also gains a 50% chance to purge one buff from the target on each attackLevel 4: Attack Speed increased to 20%Attack Power:Leadership:Health:Defense:

  • Rising Storm

    The ally deployed behind Gerald is infused with magical energy and permanently gains 12% Attack Power and a 25% chance to purge one buff from the target on each attack.Level 2: Attack Power increased to 16%Level 3: The ally also gains a 50% chance to purge one buff from the target on each attackLevel 4: Attack Power increased to 20%Attack Power:Leadership:Health:Defense:

Hilda

ABILITIES

  • Surging Glacier

    Her command over the icy sea grants Hilda 50% Defense for 10 seconds as she creates a terrifying icewave that deals damage equal to 200% of Defense to all enemies in a frontal line.

    Level 2: Damage increased to 250% of Defense

    Level 3: Damage increased to 300% of Defense

    Level 4: Damage increased to 350% of Defense

    Level 5: Damage increased to 400% of Defense

    Level 6: Damage increased to 450% of Defense

    Level 7: Damage increased to 500% of Defense

  • Battleborn Buckler

    The overwhelming icewave created by Surging Glacier also stuns all affected enemies for 1 seconds.

    Level 2: Stun duration increased to 1.5 seconds

    Level 3: Stun duration increased to 2 seconds

    Level 4: Stun duration increased to 2.5 seconds

STATS

Attack Power:
Attack Speed:
Health:
Defense:
Leadership:

LORE

Fiercely independent and utterly fearless, Hilda retired from the military to get away from it all and become a northern ranger, where she hunts her game in the inhospitable polar ice floes.

  • Battleborn Buckler

    The overwhelming icewave created by Surging Glacier also stuns all affected enemies for 1 seconds.Level 2: Stun duration increased to 1.5 secondsLevel 3: Stun duration increased to 2 secondsLevel 4: Stun duration increased to 2.5 secondsAttack Power:Leadership:Health:Defense:

  • Crest of the Ocean

    The icy swell from Surging Glacier weighs down all affected enemies and reduces Attack Speed by 10% for 10 seconds.Level 2: Attack Speed reduction increased to 20%Level 3: Attack Speed reduction increased to 30%Level 4: Attack Speed reduction increased to 40%Attack Power:Leadership:Health:Defense:

  • Tundra Bulwark

    Lingering frost drains the warmth of all enemies affected by Surging Glacier, reducing healing by 20% for 10 seconds.Level 2: Healing reduction increased to 30%Level 3: Healing reduction increased to 40%Level 4: Healing reduction increased to 50%Attack Power:Leadership:Health:Defense:

  • Ward of the Ocean

    The frozen swell from Surging Glacier encumbers all affected enemies, reducing Attack Speed by 10% and Defense by 10% for 10 seconds.Level 2: Attack Speed reduction increased to 20%Level 3: Defense reduction increased to 15%Level 4: Attack Speed reduction increased to 30% and Defense reduction increased to 20%Attack Power:Leadership:Health:Defense:

  • The Guardian of Winter

    Lingering hoarfrost drains the warmth of all enemies affected by Surging Glacier, reducing healing by 15% and Defense by 10% for 10 seconds.Level 2: Healing reduction increased to 30%Level 3: Defense reduction increased to 15%Level 4: Healing reduction increased to 45% and Defense reduction increased to 20%Attack Power:Leadership:Health:Defense: